Yosgi is a software engineer in Auckland with 9+ years of experience across product engineering, frontend architecture, full-stack systems, digital twins, and AI platform work.
How we split 2D detection and 3D verification into two stages to reduce false positives in digital twin asset annotation, and how that revealed the next recall bottleneck
Digital TwinCreated
Sat, 20 Jun 2026 19:11:11 +1200
How we turned free-form 3D exploration into measurable coverage scanning and improved valve inventory recall in a digital twin factory from around 40% to around 90%
Digital TwinCreated
Fri, 19 Jun 2026 09:46:11 +1200
A practical engineering recap of how a simple drawing text extraction task turned into a 2D-to-3D mapping workflow for digital twins, combining SVG parsing, vision models, geometry rules, registration …
Digital TwinCreated
Fri, 12 Jun 2026 11:28:21 +1200
In large-scale Agent systems, pure Tool-based approaches tend to collapse under context pressure, while pure Code-based approaches introduce excessive latency. Based on real-world experiments, this …
Tool and Code do not just differ in expressiveness; they also fail at different times. This article explains why multi-round Agent systems amplify that difference.
AI will not replace software engineers as a whole. It will remove much of the repetitive, mechanical work and give engineers more leverage to focus on judgment, systems, users, and building better …
Multi-tool agents become unreliable when the same task takes different tool paths each time. This article explains why Skills should preserve validated execution paths, not one-off results, and why …